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MANUEL FALFÁN (D.G.M.)

Unity Developer·Technical Artist·3D Generalist

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Animación de la cara de Manuel rotando
D.G.M. 2026
Projects

Dev and art, two sides
of the same craft.

Switch between my technical development work and my character design and modeling work.

Process

From idea to engine.

Hover any step to see it in motion

01 Concept
02 Modeling
03 Texturing
04 Rigging
05 Animation
06 Render
Manuel Falfán

Where art meets logic

About Me

The Logic Behind
the Canvas.

Born in Mexico City, I've been hooked on art and video games my whole life. I set out to become an animator, but I soon found that programming and logic came just as naturally to me. That was the turning point: I could merge artistic craft with technical problem-solving inside the games industry.

3D art is beautiful on its own, but it truly comes alive when you understand what's underneath, like tuning an index of refraction so light passes through glass just right. I work organized, focused, and led by what each project actually needs, keeping my pipelines efficient.

My visual signature draws from the vibrant, stylized cartoons of the 2000s: solid colors, expressive shapes, and non-photorealistic looks that capture the essence of a 2D drawing inside a 3D space. Off-screen, that same love of making things by hand runs through stop-motion, mold-making, and marionettes, and today, through high-precision 3D printing in resin and filament.

Tools I use daily

Blender Substance Painter Unity (C#) ZBrush Maya Unreal Engine Adobe Suite
Résumé

Academic & Professional
Background

Experience

Technical 3D Artist (Freelance)

Jan 2025 – May 2026

FOOH Ad Campaigns · Mexico City

  • Optimized and integrated 3D assets in real-time over live-action video (tracking and composition), meeting technical budgets and brand fidelity under tight deadlines.
  • Resolved technical integration between Blender, Substance 3D Painter, and After Effects, ensuring visual consistency and performance.

Multimedia Development Intern

May 2024 – Dec 2024

CIIDETEC · Mexico City

  • Designed and produced over 15 digital content pieces (motion graphics, video, and 3D assets), optimizing workflows for rapid and efficient delivery.

Technical Skills

Engines

Unity (URP), Unreal Engine 5

Languages

C#, C++

Software

Blender, Maya, ZBrush (Sculpting), Substance 3D Painter (Texturing), Adobe Creative Suite

Core Competencies

Real-time Optimization (LODs, UVs, Retopology, Draw Calls), Git/GitHub, Full 3D Pipeline.

Education

Junior Unity Developer Bootcamp

May 2026 – Aug 2026

Generation México (Remote)

B.S. in Interactive Technology and Digital Animation Engineering

Aug 2020 – Dec 2024

Universidad del Valle de México (UVM)

Let's build
something together.

Available for 3D art, character design, and technical development in Unity.

manuel_falfan.cortes@outlook.com