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Unreal Engine 5 · Tactical RPG

Flushing Lights

Unreal Engine 5BlenderMayaSubstance 3D Painter
Role Technical Artist & Developer
Platform PC

About the project

A turn-based tactical RPG where Leo, a little boy armed with his stuffed animals, faces the shadows lurking in his house.

My role

I managed the full development cycle autonomously, executing the entire pipeline to integrate six custom characters and interactive environments.

Technical challenge

I prototyped and programmed the mechanics with Blueprints, establishing a stable logical architecture to scale the project safely. I optimized real-time performance by strictly controlling assets, LODs, UVs, and draw calls, sustaining high visual standards without sacrificing frame rate.

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