A turn-based tactical RPG where Leo, a little boy armed with his stuffed animals, faces the shadows lurking in his house.
I managed the full development cycle autonomously, executing the entire pipeline to integrate six custom characters and interactive environments.
I prototyped and programmed the mechanics with Blueprints, establishing a stable logical architecture to scale the project safely. I optimized real-time performance by strictly controlling assets, LODs, UVs, and draw calls, sustaining high visual standards without sacrificing frame rate.







