HomeProjectsProcessAboutRésuméContact
← Back to projects
Unity · Character Tech Art

Wobble Heads

UnityBlenderSubstance 3D Painter
Role Character Tech Artist
Platform WebGL · Browser

About the project

A toxic-themed shooter where floating text bubbles of insults act as your weapons, swelling the enemies’ heads on impact.

My role

I handled the full character pipeline and engine implementation: design, 3D modeling, rigging, animation, and texturing.

Technical challenge

The goal was to deliver visually striking characters at the absolute minimum vertex count for smooth web browser performance. I wrote a custom Unity shader that animated facial expressions through textures triggered by in-game events, and used state machines and particle systems driven by Animation Events to shift character hues and scales, building a diverse yet fully optimized crowd.

Wobble HeadsWobble HeadsWobble HeadsWobble HeadsWobble HeadsWobble HeadsWobble HeadsWobble HeadsWobble Heads